ARC Raiders Week 21 Trials Complete Guide

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Week 21 Trials in ARC Raiders, running from March 23 to March 29, bring a new set of challenges that test your skills and adaptability in the post-apocalyptic battlegrounds. Completing these weekly events earns stars based on how efficiently you finish objectives, unlocking cosmetics, gear upgrades, and leaderboard boosts if you manage three stars on all tasks. Drawing on community tips and player strategies, this guide lays out each trial with practical steps, suggested maps, loadouts, and tricks to make progress without needing top-tier gear or grinding endlessly ARC Raiders Coins.

The first trial focuses on damaging Ground-Based ARC Enemies, like Leapers and Shredders. Maps such as Bluegate or Stella Montis are ideal, as these enemies spawn often in early waves. Position yourself on elevated areas near spawn points to safely hit multiple targets. Mid-range weapons like the Rattler or Ferro Guard work well, and using wolf packs adds crowd control. You don't need to get kills for credit—tagging damage counts—so you can build progress over several encounters.

Next is the Destroy Hornets objective, where you take down fast, explosive drones before they overwhelm your position. Spaceport works well, especially during electromagnetic storms that cluster enemies near walls. Stay close to extraction elevators to lure Hornets while chipping away at other flying ARC for extra progress. Hullcracker or Anvil launchers penetrate their armor easily. Firing from cover and aiming for their underbelly makes this a quick and safe way to rack up points, and you can often combine it with ground ARC damage for efficiency.

The Damage Flying ARC Enemies trial emphasizes timing. Use the storm at Spaceport to farm Bombardiers and spotters while staying near safe zones. Credit applies to any damage dealt, not just kills, so tagging multiple airborne targets during peak spawns helps triple your progress. Anti-air weapons like Jupiter heavies or hull-piercing rounds, along with using map features like launch towers for line-of-sight, make this objective much faster. Many players can hit two to three stars in under ten minutes per match with smart extraction.

Get Hit by Lightning is a unique twist this week, but it's easier than it sounds. Open elevators and field depots during stormy Spaceport runs attract frequent lightning strikes. Stand near these spots, monitor the sky, and use adrenaline shots for quick recovery. You can pair this with carriables delivery, as the same locations are hot zones for drops.

Deliver Items to Doors or Depots thrives on maps like Stella Montis, which have multiple paths to shuttle resources with minimal backtracking. Items count even if deposited on the far side of open doors, so collect husks or crates from early waves and dash to objectives quickly. Bringing basic meds and a sidearm helps, and while teams can split duties, solo players can loop high-traffic areas efficiently.

Finally, Disarm Mines During Locked Gate challenges you to clear mine clusters around gates, best done on reinforced sectors like Reception or Pilgrim's Peak buy ARC Raiders gear. Rush mid-week lobbies for fewer competitors, use scanners if available, and crouch-walk to avoid patrols. Disarming up to 20 mines can net maximum points, and combining this with ground ARC damage can secure a full three-star sweep in two to three raids.

With these strategies, Week 21 Trials are accessible even for casual players, letting you earn stars, boost your leaderboard standing, and enjoy a smooth raiding experience.

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